blockchain-native
aesthetics
How can we truly speak of blockchain-native aesthetics?
For a moment, the promise of a new cultural formation derived from a distinctive visual and symbolic vocabulary native to blockchain technologies, cryptographic economies and digital subjectivities seemed possible and desirable. But can we truly speak of blockchain-native aesthetics? Can such aesthetics be meaningfully integrated into the history of art, media theory, or social formation? We propose the term "web3 aesthetics” to interrogate and articulate a theory of art that would operate specifically on NFT markets and link it to the current discussions on digital art.We understand aesthetics not as “decoration,” nor as that which is simply “beautiful,” but as the systematic production and critical analysis of sensation, value, and cultural consensus, as well as the study of the mediums that constitute the narratives and discourses attached to our understanding of the world.
On Digital Frameworks
Marek Poliks and Roberto Alonso Trillo
in conversation with 邊界_systems
The interview stress-tests exocapitalism across contemporary art, Web3, AI-agent “Coasean” coordination, and the fate of “the political,” while explicitly situating the authors’ claims amid a web of references and interlocutors: James C. Scott via a shout-out attributed to Blaise Agüera y Arcas ; decentralization skepticism credited to Benjamin Bratton; and a direct engagement with Seb Krier’s agentic bargaining optimism. In the art register, they note how artists and theorists quickly “grasp the fold,” naming Hito Steyerl, Simon Denny, Mark Leckey, and Mohammad Salemy as adjacent nodes, while also drawing on McKenzie Wark, Catherine Malabou, and Beatrice Fazi for orientation on vectorialization, anarchism, and computation-as-thought; they even cite Nick Land’s reaction in the broader discourse ecosystem.
Technical Logic For A Body That Remembers
Working at the intersection of media theory, computational aesthetics, and speculative design, this exchange unfolds as a series of propositions about the technical logic that governs boundary conditions in digital culture.
The conversation emerges from 邊界_systems’ ongoing research into processes of artificialisation and the recursive structures that characterize contemporary technical systems. Through alternating voices that build on and complicate each other's propositions, Margo and Montserrat develop a vocabulary for understanding how computational apparatuses modify substances, produce intersections across different framing systems, and generate new economies not based on format as fixed value.
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Dynamism is information achieved through the constant incorporation of a pre-individual state as affect
动之为象
IM-EX
The goal of implicit-explicit is to mutate a text-based body in order to increase its stable & dimensional complexity using content inputs &/or modifications. It can be played via solo exploration or within a competitive multiplayer context.
This body is mutated through navigation and movement that emerges from the central possibility of destabilising and re-stabilising the parameters and positions of its content.
This game emerges as a project within Sybil's residency, where, for six months, the 邊界 team will be working on developing the project with the help of collaborators.
During this time, the 邊界 team is committed to producing an extensive series of parallel materials related to this project, which will include both research practices and new publication formats, as well as artistic side projects working with different materials, physical events and more.
D/WB
S02
邊界_systems arises with the intention of unsettling institutional stasis and the geography of fields of action and knowledge, directly probing the structures that constitute cultural apparatuses and seeking to displace and reimagine possible formal configurations that may open onto new modalities of research and artistic production. Format s02 emerges centered on these practices, seeking to reconceptualize and reconcile the operative possibilities—both aesthetic and theoretical—within the conditions of digital culture, situating its inquiry at the limit, the edge, the frame, the frontier / from the philosophy of language, memory, the geometric and the abstract, the systems and the activable, and the processes of producing value, meaning, and identity.
IMPLICIT-EXPLICIT