Eva Jäger

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Eva Jäger is Arts Technologies Curator and creative AI lead at Serpentine. She commissions artists working with advanced technologies, and is a collaborator in conceptualising novel approaches, workflows, and philosophies of emerging tech. At Serpentine she has worked with artists such as Holly Herndon & Mat Dryhurst, Hito Steyerl, Suzanne Treister, and Danielle Brathwaite-Shirley, amongst others.

Eva is researcher and writer for the annual Future Art Ecosystems briefing, and co-investigator of the Creative AI Lab (Serpentine and King’s College London). Eva also has an independent design practice that investigates applications of emerging computation, information, analysis, and predictive technologies, in order to better understand how they form our belief systems. This work manifests as tech-integrated performances, object design, installations, and film.




entries

Fango 1000 &
Large Lore Models
dmstfctn, Alasdair Milne, Eva Jäger


publication artwork game

Fango 1000 is a multiplayer onchain text game where players compete for narrative control. The game is set in the fictional medieval village of Fango, where a trove containing a thousand chronicles has suddenly appeared inside a monastery, each describing the training of a mysterious 'machine intelligence' from the future.

Players join either Monks, Scholars or Fools - factions with conflicting worldviews - and compete to tell stories about what secret the machine may hold. Some writing will persist by player consensus, other writing will be lost.

The game tasks players with interpreting AI from a mediaeval point of view. Yet the ‘soft’ stories written by a community of players must comply with the ‘hard’ facts inscribed in the chronicles - which contain data generated by players of dmstfctn’s AI training game Godmode Epochs (2023), data now inscribed onto a blockchain, and discoverable in the world of Fango 1000.

The game implements a protocol for onchain narrative building that explicitly links player’s actions to their (contestable) stories. The protocol was originally proposed in ‘Large Lore Models’ (Autonomous Worlds N1, 2023), an essay by dmstfctn, Eva Jäger and Alasdair Milne describing the problem of narrative capture in onchain worlds...(more)