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From Systemic Critique To Micro-Epistemology








engy el shenawy   federico zurani 31.07.2026 

From Systemic Critique To Micro-Epistemology

In From Systemic Critique to Micro-Epistemology, Engy El Shenawy and Federico Zurani argue that OSINT requires a new framework that extends beyond Carlo Ginzburg's evidential paradigm of interpreting traces. While Ginzburg understood evidence as material clues awaiting expert interpretation, the authors contend that digital investigations instead operate through experimental systems, drawing on Hans-Jörg Rheinberger's philosophy of science.
They also critique the existing theoretical foundations of Forensic Architecture, arguing that while its Science and Technology Studies (STS) perspective successfully challenges dominant regimes of truth and centres marginalised voices, it provides insufficient criteria for evaluating the methodological reliability of individual investigations. They instead propose Rheinberger's concept of micro-epistemology as a more precise analytical framework, rather than assessing investigations primarily through ethical or political commitments, this approach examines how technical procedures, experimental configurations, and epistemic practices produce stable and reliable knowledge.
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Don’t blame me, it’s the Universe’s Fault

“In the opening of 2025, I wrote several texts which grew increasingly interested in Light. Across these texts, the role of Light in, for example, “the moment of recognition” (the formation and emergence of the Self), or the development of Language, became increasingly pronounced. Following the Light revealed something I hadn’t perhaps noticed before, a faultline running down the back of everything. A curious signifier of a great event, buried in time.

To begin with, within François Laruelle’s Universe Black, Philosophy is framed as operating under the authority of Light, which assigns position. All that Light can interact with is White. The Real, or the Universe, is Black, meaning Light does not and cannot interact with it: the Universe Black is without position, it is “the opacity that renders the Real invisible.” The Earth and Man, too, are Black. 

The difference between Black, Black and Black, can only be discerned through their relative (pre)position, Man is on Earth which is in the Universe, Black-on-Black-in-Black. As such, Light participates in producing observable differences that either may or may not have any bearing on the Real, may or may not reflect any structuration at the level of the Real.”
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The Treachery of Images

Ruby Justice Thelot’s “The Treachery of Images” traces the image from prehistoric representation to generative AI, arguing that images have progressively detached themselves from human intention. Drawing on Aristotle, Kant, Magritte and Vilém Flusser, Thelot describes images as mimetic devices that initially helped humans orient themselves in the world but later became autonomous technical objects whose apparent objectivity disguises their constructed nature. 

Thelot characterises the AI image as “synficial”: simultaneously synthetic, because it recomposes the same visual matter as existing images, and artificial, because it is designed to produce credible deception. As machine-generated images begin to dominate both online culture and the datasets used to train subsequent models, image production becomes recursive: networks generate images from images generated by networks. 

The article names this prospective “pictorial flippening” as the culmination of the image’s latent desire for autonomy—a hyperreal visual regime in which images cease to represent a human-centred world and instead circulate primarily between machines. We are deeply honored to republish this article.learn more


Two Trends in NFT Art
 
Like painting, the NFT persists despite repeated pronouncements of its death. The format is just too convenient. Now that we know how to fuse digital art to a tradeable digital asset, we can’t forget. Even if blockchains transform beyond recognition, the NFT, too, will transform, to be compatible with them.

Of course, the NFT market now is tiny compared to what it was in 2021. It’s not as easy for artists to sell whatever digital file they mint as it was four years ago. And yet there are artists who still release NFT collections, and collectors who still buy them.

Markets and communities have formed around two genres that are the most significant trends in NFT art of the last few years. One is blockchain formalism—art that reflects on the relationships enabled by blockchain infrastructure and gives them a visual form that draws on aesthetics of computing. This is art that cannot be made without blockchains and without software. It makes sense for it to be traded using NFTs, and for it to be collected by people who care about web3 and want to sustain an artistic culture around it.learn more





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动之为象HOW TO REPRESENT MOVEMENTimplicit-explicit2025SHANGHAI



IM-EX2026BERLIN


implicit-explicit is an interface-driven, multimodal game exploring questions around digital frameworks, embodiment, language, navigation, the emergence of computational bodies and information as a constant-evolving process. It question the status of gaming itself through an experimental process that unifies research with production and tries to avoid the material constraints of the common cultural understandings around gaming and digital frameworks.

The goal of implicit-explicit is to mutate a text-based body in order to increase its stable & dimensional complexity using content inputs &/or modifications. It can be played via solo exploration or within a competitive multiplayer context.

This body is mutated through navigation and movement that emerges from the central possibility of destabilising and re-stabilising the parameters and positions of its content. These modifications and activations of linguistic content allow one to navigate a sort of labyrinth of interfaces, open ‘doors’ and accumulate layers of representativeness, following a specific set of parameters and operating from questions that delve into the possibility of an effectively operational content within the digital framework.

This game emerges as a project within Sybil's residency, where, for six months, the 邊界 team will be working on developing the project with the help of collaborators.

During this time, the 邊界 team is committed to producing an extensive series of parallel materials related to this project, which will include both research practices and new publication formats, as well as artistic side projects working with different materials, physical events and more.learn more



D/WB2025


The d/wb (desert/wet box) project, developed over a year across Madrid, London, and San Francisco, CA, constitutes a sustained inquiry into the entangled domains of artificial intelligence, cybernetics, semiotics, and technological mediation. Composed of three interrelated works — the wet box, third extension, and fieldware —, it functions as an experimental probe into the processes by which signs are produced, abstracted, and ultimately activated as vectors of value.
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S02STATEMENT

From within 邊界_systems, we interrogate the limitations and potentials that the digital framework offers for operating the format from an extensive perspective—that is, operating from the framework with the framework, from the limit with the limit, from the edge with the edge. We approach the format in the digital context not as a fixed entity but as a malleable cultural instrument, enabling geometric multiplicities and the production of emergent fields.

邊界_systems
arises with the intention of unsettling institutional stasis and the geography of fields of action and knowledge, directly probing the structures that constitute cultural apparatuses and seeking to displace and reimagine possible formal configurations that may open onto new modalities of research and artistic production. Format s02 emerges centered on these practices, seeking to reconceptualize and reconcile the operative possibilities—both aesthetic and theoretical—within the conditions of digital culture, situating its inquiry at the limit, the edge, the frame, the frontier / from the philosophy of language, memory, the geometric and the abstract, the systems and the activable, and the processes of producing value, meaning, and identity.
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IMPLICIT-EXPLICIT2025SHANGHAI






邊界 Team
ian margoalexandre montserratelena carbajal


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