Jenn Leung

profile artist game agency metaverse language LLMs AI interface policy cognition

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Jenn Leung is an educator, researcher, and technical artist building game engine simulations and real-time streaming tools. Currently her research focuses on developing UE interfaces for brain organoids and agent behaviour simulation, with two papers recently published in the MIT Antikythera Journal.

She is a Lecturer in Creative Technology & Design at University of the Arts London, a Researcher at Antikythera's Cognitive Infrastructures Studio in 2024, supported by the Berggruen Institute, and a Research Assistant at The Bartlett School of Architecture, UCL, working on the 100 Minds in Motion project combining EEG, eye-tracking, and movement data in an agent simulation

She is also a member of Off World Live, an engineering and research group for Unreal Engine creators, and previously served as a Programme Head at Architectural Association VS Unit 5 Xalon. Her work has been exhibited at Epic Games Innovation Lab, Ars Electronica, W1 Curates, Tai Kwun Hong Kong, CIVA Festival, DAE Research Festival, PAF Olomouc, TICK TACK, BSMNT Gallery, and was featured on Dazed, TANK Magazine, DIS, SHOWStudio, Art Asia Pacific, COEVAL Magazine, and AQNB.  In 2025 she was awarded the Digital Art Award by FutureTense Hong Kong.

In collaboration with Daniel Felstead, she has produced four short film commissions from DIS that explore the myths, ideologies and realities of the metaverse, AI, and Neuralink. She also collaborates with dmstfctn on simulation projects for Serpentine Arts Technologies and the Leonardo Supercomputer at Bologna’s Tecnopolo.




entries
What we do in the shadows
Ivar Frich, Jenn Leung, Chloe Loewith


publication

(...)When ‘seeing in the light is blindness’24, and when the epistemology of light is being replaced by an epistemology of darkness, can we still think of contemporary computation, and thus AI alignment, as something which mirrors human thoughts and values? 

Artist Diemut Strebe and Brian Wardle, professor of aeronautics and astronautics at MIT, collaborated on an arts and science project to create the blackest black material to date. In an interview Wardle proposes that the darkest material is ‘is a constantly moving target’25. The aerospace community celebrates darkness to prevent glare; perhaps this same principle needs to be redirected toward alignment research. As Pasquinelli asks, “will darkness ever have its own medium of communication? Will it ever be possible to envision a medium that operates via negation, abduction, absence, the void, and the non-luminous?”(...more)