IMPLICIT-EXPLICIT
OPEN CALL_邊界_RG<>SYBIL

for collaboration

09.12.2025.BER.GER artwork gaming research digital culture language embodiment economy
AI
LLMs digital culture open call cybernetics blockchain art market web3 interface

DEADLINE: JAN.04

邊界_RG (Biānjiè Research Group) invites game developers, artists, designers, software engineers, writers, theorists, Unreal Engine practitioners, blockchain researchers and interdisciplinary practitioners to participate in the development of IM-EX (implicit–explicit) in collaboration with 邊界_RG



Theme

implicit-explicit is an interface-driven, multimodal game exploring questions around digital frameworks, embodiment, language, navigation, the emergence of computational bodies and information as a constant-evolving process. It question the status of gaming itself through an experimental process that unifies research with production and tries to avoid the material constraints of the common cultural understandings around gaming and digital frameworks.

The goal of implicit-explicit is to mutate a text-based body in order to increase its stable & dimensional complexity using content inputs &/or modifications. It can be played via solo exploration or within a competitive multiplayer context. 

This body is mutated through navigation and movement that emerges from the central possibility of destabilising and re-stabilising the parameters and positions of its content. These modifications and activations of linguistic content allow one to navigate a sort of labyrinth of interfaces, open ‘doors’ and accumulate layers of representativeness, following a specific set of parameters and operating from questions that delve into the possibility of an effectively operational content within the digital framework.

This game emerges as a project within Sybil's residency, where, for six months, the 邊界_RG team will be working on developing the project with the help of collaborators.

During this time, the 邊界_RG team is committed to producing an extensive series of parallel materials related to this project, which will include both research practices and new publication formats, as well as artistic side projects working with different materials, physical events and more ;)


Eligibility

Open to game developers, artists, theorists, designers, software engineers, blockchain practitioners, writers, and interdisciplinary practitioners engaged with AI, game design, interface studies, worldbuilding, computational aesthetics, and emergent media.

Applicants from all geographies, backgrounds, and disciplines are welcome. Although, applications based on Berlin or Europe would would be preferable.

We are seeking contributors whose practices intersect with these concerns. 
This includes, but is not limited to:

Unreal Engine / WebGL / Spatial Practitioners

Technologists, artists, or designers experienced with:
• Unreal Engine (preferred) or Three.js
• procedural environments
• experimental interaction
• shader development, material systems

Software Engineers / System Architects
Developers who can work closely with our Technical Director to build:
• mutation engines and body-graph systems
• LLM-integrated pipelines (via OpenRouter)
• on-chain logic 
• backend infrastructure for multiplayer or shared-state systems
• multimodal data flows

Blockchain researchers
Practitioners with experience in:
• smart contract design
• on-chain generative systems
• lineage, state machines, and persistent data structures
• IPFS or decentralized metadata storage
• the aesthetics and politics of blockchain and on-chain temporalities

Writers / Theorists / Critical Practitioners
Those working on:
• computational ontologies
• interface studies
• philosophy of language
• speculative design
• game poetics and the semiotics of play
• metadata, memory, abstraction
• synthetic cognition
• speculative systems
Writing may take the form of essays, short texts, analyses, embedded in-game language experiments or a theoretical articulation that expands the project’s epistemic or aesthetic axis.

The selected participants will work closely with 邊界_RG, participating in structured sessions with the core directors

Ian Margo — Artistic Director


Alexandre Montserrat — Technical Director


Application Form Fields
  • Full Name / Pseudonym
  • Email & Contact Information
  • Short Bio
  • CV in .pdf format (including website, socials, portfolio, etc.)
  • Work samples in .pdf format (writing, visual documentation, links to interactive work, etc.)
  • How and why would you contribute
  • Any other materials relevant to your practice


      Deadline
      January 4th, 11:59pm CET



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